Up a level |
Tear, Morgan J. and Nielsen, M. (2014) Video games and prosocial behavior: a study of the effects of non-violent, violent and ultra-violent gameplay. Computers in Human Behavior, 41. pp. 8-13. ISSN 0747-5632
Tear, Morgan J. and Nielsen, M. (2014) Further failures to demonstrate violent video game effects: extending Tear & Nielsen (2013). In: Proceedings of the 15th Annual Meeting of The Society for Personality and Social Psychology (SPSP), 2014-02-14 - 2014-02-16, Texas, United States, USA.
Tear, Morgan J. and Nielsen, M. (2014) Violent and ultra-violent video games: no linear effect of increasing levels of violence. In: Proceedings of the Annual Meeting of the Society of Australasian Social Psychologists, 2014-04-10 - 2014-04-12, Canberra, Australia, AUS.
Tear, Morgan J. and Nielsen, M. (2013) Failure to demonstrate that playing violent video games diminishes prosocial behavior. PLOS ONE, 8 (7). ISSN 1932-6203
Tear, Morgan J. and Nielsen, M. (2013) Violent video games and prosocial behavior: important implications for the applied value of violent video game research. In: Proceedings of the 14th Annual Meeting of The Society for Personality and Social Psychology (SPSP), 2013-01-17 - 2013-01-19, New Orleans, United States, USA.
Tear, Morgan J. and Nielsen, M. (2012) The priming effect of video games: the sensitivity of prosocial measures to the characteristics of contemporary video games. In: Proceedings of the Annual Meeting of the Society of Australasian Social Psychologists, 2012-04-12 - 2012-04-14, Adelaide, Australia, AUS.