Gazzard, Alison (2014) Book review: game after: a cultural study of video game afterlife by Raiford Guins. LSE Review of Books (24 Jun 2014). Website.
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Abstract
In Game After, Raiford Guins looks closely at video games as museum objects, engaging with curatorial and archival practices across a range of cultural institutions. Chapters cover museums dedicated to the medium, the vast landfills that housed unwanted video games, and the popularity of vintage game superstores. Alison Gazzard finds that the author’s multi-disciplinary approach to studying the after life of games makes this book suitable for a wide audience: cultural institutions, historians and curators; those who collect, cherish, and restore digital content in less formal settings; and media, cultural, and game studies scholars.
Item Type: | Online resource (Website) |
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Official URL: | http://blogs.lse.ac.uk/lsereviewofbooks/ |
Additional Information: | © 2014 The Author(s) CC BY-NC-ND 2.0 |
Divisions: | Government |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure H Social Sciences > HM Sociology |
Date Deposited: | 27 Apr 2017 08:52 |
Last Modified: | 11 Dec 2024 14:01 |
URI: | http://eprints.lse.ac.uk/id/eprint/74477 |
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