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Problematising transparency through LARP and deliberation

Pothong, Kruakae, Pschetz, Larissa, Catlow, Ruth and Meiklejohn, Sarah (2021) Problematising transparency through LARP and deliberation. In: Ju, Wendy, Oehlberg, Lora, Follmer, Sean, Fox, Sarah and Kuznetsov, Stacey, (eds.) DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. DIS: Designing Interactive Systems. Association for Computing Machinery, 1682 - 1694. ISBN 9781450384766

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Identification Number: 10.1145/3461778.3462120

Abstract

Information technology is increasingly designed to increase information transparency as a way to increase trust. However, it can be hard to comprehend and anticipate the social implications of information visibility, people's competing expectations of transparency versus privacy, and the role of enabling technologies. We devised Live Action Role Play (LARP) as a means for people to explore the potential and consequences of transparency, within a social context of daily transactions related to food, fashion, and finance. Through the process of deliberation, we enabled participants to critically assess their co-created LARP experience and articulate their transparency expectations for design considerations. We report on insights into their expectations and perceived limitations of information technology in delivering transparency, including social measures required to realise the full potential of technology, as well as transparency, while minimising unintended consequences.

Item Type: Book Section
Official URL: https://dl.acm.org/doi/proceedings/10.1145/3461778
Additional Information: © 2021 ACM
Divisions: Media and Communications
Subjects: H Social Sciences > HM Sociology
Q Science > QA Mathematics > QA76 Computer software
Date Deposited: 21 Dec 2021 00:01
Last Modified: 11 Dec 2024 18:05
URI: http://eprints.lse.ac.uk/id/eprint/113001

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