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Students on board: designing a board game for 1000+ students

Leach, Sarah, Foley, Geraldine, Olivas Osuna, José Javier ORCID: 0000-0002-9877-8480 and Molnar, Aggie (2018) Students on board: designing a board game for 1000+ students. Compass: Journal of Learning and Teaching, 11 (1). ISSN 2044-0081

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Identification Number: 10.21100/compass.v11i1.720

Abstract

This case study considers the impact of introducing game based learning into a large-scale, undergraduate, social sciences course. As well as outlining the aims and pedagogy behind the game, we look at the results from the evaluation process and the lessons learnt to take into the future. Overall, feedback from students and staff indicates that the game was successful in engaging students, in developing transferable skills and providing new ways of understanding. However, the impact of the game on students' learning was partly dependent on subsequent activities and how much students had previously engaged with the course materials.

Item Type: Article
Official URL: https://journals.gre.ac.uk/index.php/compass/index
Additional Information: © 2018 The Authors
Divisions: LSE
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
Date Deposited: 02 May 2018 14:30
Last Modified: 15 Sep 2023 11:50
URI: http://eprints.lse.ac.uk/id/eprint/87745

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