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The work of play: Marx and the video games industry in the United Kingdom

Woodcock, Jamie (2016) The work of play: Marx and the video games industry in the United Kingdom. Journal of Gaming and Virtual Worlds, 8 (2). pp. 131-143. ISSN 1757-191X

Full text not available from this repository.
Identification Number: 10.1386/jgvw.8.2.131_1

Abstract

The video games industry in the United Kingdom is profitable and growing at a time when the broader economy is still failing to recover. This has attracted the interests of politicians, committing large investments and tax breaks. Although the headline figures are impressive, the overall structure of the industry is less clear. Within this there are many new organizations, often shaped by start-up culture. Less is known about how work is being organized or the experiences of workers. The approach taken here draws on Marxist theory and an examination of the labour process. It focuses on how capitalism effects the production of video games, including the use of crunch time, the prevalence of sexism, and the widespread use of non-disclosure agreements. The conclusion suggests further enquiries are needed to understand how the struggle between labour and capital is shaping this industry.

Item Type: Article
Official URL: http://www.intellectbooks.co.uk/journals/view-Jour...
Additional Information: © 2016 Intellect Ltd
Divisions: Management
Subjects: H Social Sciences > H Social Sciences (General)
J Political Science > JA Political science (General)
Date Deposited: 31 Oct 2016 10:18
Last Modified: 10 Oct 2024 16:45
URI: http://eprints.lse.ac.uk/id/eprint/68192

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