Gomes, Alexandra, Alshalfan, Sharifa, Al-Ragam, Asseel and Agarwal, Tanushree (2023) Hacking Kuwaitscapes. Middle East Centre Blog (06 Feb 2023). Blog Entry.
Text (mec__2023-2-6--hacking-kuwaitscapes)
- Published Version
Download (439kB) |
Abstract
by Alexandra Gomes, Sharifa Alshalfan, Asseel Al-Ragam & Tanushree AgarwalGames can be great tools for promoting learning and behaviour change through their ability to engage interest, motivate effort, encourage task persistence and problem-based learning opportunities. These types of games are known as ‘serious games’. One example is ‘Kuwaitscapes’, a card game created with the goal of raising awareness about the potential of Kuwait’s public space use and encouraging players to reflect on different user experiences. However, initial feedback from players revealed that the game fell short of this goal, as it was seen as more of a fun, competitive game rather than a tool for learning and reflection. This was important feedback provided by players from en.v, a women-led, culturally diverse and interdisciplinary organisation working in Kuwait.
Item Type: | Online resource (Blog Entry) |
---|---|
Official URL: | https://blogs.lse.ac.uk/mec/ |
Additional Information: | © 2023 The Author(s) |
Divisions: | LSE |
Subjects: | H Social Sciences > HN Social history and conditions. Social problems. Social reform J Political Science > JQ Political institutions Asia, Africa, Australia, Pacific H Social Sciences > HD Industries. Land use. Labor > HD100 Land Use |
Date Deposited: | 06 Mar 2023 16:57 |
Last Modified: | 14 Sep 2024 03:47 |
URI: | http://eprints.lse.ac.uk/id/eprint/118323 |
Actions (login required)
View Item |